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README
the README.md file of this project
bingus-blog
blazingly fast markdown blog software written in rust memory safe
for bingus-blog viewers: see original document
Features
- posts are written in markdwon and loaded at runtime, meaning you can write posts from anywhere and sync it with the server without headache
- RSS is supported
- the look of the blog is extremely customizable, with support for custom drop-ins for both templates and static content
- really easy to deploy (the server is one executable file)
- blazingly fast
TODO
- blog thumbnail and favicon
- sort asc/desc
- extend syntect options
- ^ fix syntect mutex poisoning
- better error reporting and error pages
- better tracing
- replace HashMap with HashCache once i implement this
- make date parsing less strict
- improve home page
- multi-language support
- add credits
- be blazingly fast
- 100+ MiB binary size
Configuration
see CONFIG.md
Building
this project uses nightly-only features. make sure you have the nightly toolchain installed.
build the application with cargo
:
cargo +nightly build --release
the executable will be located at target/release/bingus-blog
.
see BUILDING.md for more information and detailed instructions.
Writing Posts
posts are written in markdown. the requirements for a file to count as a post are:
- the file must be in the root of the
posts
directory you configured - the file's name must end with the extension
.md
- the file's contents must begin with a valid front matter
this file counts as a valid post, and will show up if you just git clone
and
cargo r
. there is a symlink to this file from the default posts directory
Front Matter
every post must begin with a valid front matter. else it wont be listed in / & /posts, and when you navigate to it, you will be met with an error page. the error page will tell you what the problem is.
full example:
---
title: My first post # title of the post
description: The first post on this awesome blog! # short description of the post
author: Blubber256 # author of the post
icon: /media/first-post/icon.png # icon/thumbnail of post used in embeds
icon_alt: Picture of a computer running DOOM
color: "#00aacc" # color of post, also used in embeds
created_at: 2024-04-18T04:15:26+03:00 # date of writing, this is highly
# recommended if you are on a system which doesnt have btime (like musl),
# because this is fetched from file stats by default
#modified_at: ... # see above. this is also fetched from the filesystem
tags: # tags, or keywords, used in meta and also in the ui
- lifestyle
---
only first 3 fields are required. if it can't find the other 2 fields, it will
get them from filesystem metadata. if you are on musl and you omit the
created_at
field, it will just not show up
the dates must follow the RFC 3339 standard. examples of valid and invalid dates:
+ 2024-04-18T01:15:26Z # valid
+ 2024-04-18T04:15:26+03:00 # valid (with timezone)
- 2024-04-18T04:15:26 # invalid (missing Z)
- 2024-04-18T04:15Z # invalid (missing seconds)
- # everything else is also invalid
Non-static Routes
GET /
: index page, lists postsGET /posts
: returns a list of all posts with metadata in JSON formatGET /posts/<name>
: view a postGET /posts/<name>.md
: view the raw markdown of a postGET /post/*
: redirects to/posts/*
GET /feed.xml
: RSS feed
Cache
bingus-blog caches every post retrieved and keeps it permanently in cache. there is a toggleable cleanup task that periodically sweeps the cache to remove dead entries, but it can still get quite big.
if cache persistence is on, the cache is (compressed &) written to disk on shutdown, and read (& decompressed) on startup. one may opt to set the cache location to point to a tmpfs to make it save and load quickly, but not persist across reboots at the cost of more RAM usage.
in my testing, the compression reduced a 3.21 MB cache to 0.18 MB almost instantly. there is basically no good reason to not have compression on, unless you have filesystem compression already of course.
Contributing
make sure your changes don't break firefox, chromium,text-based browsers, and webkit support
Feature Requests
i want this project to be a good and usable piece of software, so i implement feature requests provided they fit the project and it's values.
most just ping me on discord with feature requests, but if your request is non-trivial, please create an issue here.